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Familiar Diversions

I'm a librarian who loves anime, manga, and reading a wide variety of genres.

Currently reading

How a Realist Hero Rebuilt the Kingdom, Vol. 1
Dojyomaru, Fuyuyuki, Sean McCann
Progress: 103/374 pages
Darkly Dreaming Dexter
Jeff Lindsay
Progress: 424/470 minutes
Wait Till Helen Comes: A Ghost Story
Mary Downing Hahn
Progress: 184/184 pages
Parental Guidance
Avery Flynn
Progress: 40 %
An Offer From a Gentleman
Julia Quinn
Progress: 102/358 pages
The Twisted Ones
T. Kingfisher
Progress: 385/385 pages
Educated
Tara Westover
Progress: 315/730 minutes
My Next Life as a Villainess: All Routes Lead to Doom!, Vol. 2
Satoru Yamaguchi, Nami Hidaka
Progress: 24/171 pages
Graphic Medicine Manifesto
MK Czerwiec, Kimberly R. Myers, Scott T. Smith, Michael J. Green, Susan Merrill Squier, Ian Williams
Progress: 26/172 pages
Ao Oni: Mutation
Kenji Kuroda, Karin Suzuragi, Alexander Keller-Nelson
Progress: 30/152 pages

Hikaru no Go (manga, vol. 21) story by Yumi Hotta, art by Takeshi Obata, supervised by Yukari Umezawa (5 Dan), translated by Naoko Amemiya

Hikaru no Go: Great Expectations, Vol. 21 - Yumi Hotta, Takeshi Obata

[When I added this to my LibraryThing, it notified me that there was a duplicate ISBN in my collection. I checked, and apparently I own this. Huh. I have no idea when that happened.]

 

Ochi beats Waya, qualifying for the Hokuto Cup, but when he sees Hikaru and Yashiro's game, he knows it's several levels above his and Waya's. He asks to extend the Hokuto Cup qualifiers so that the can play against

Yashiro, who lost against Hikaru, and prove to himself and others that he deserves to be at the Hokuto Cup. Unfortunately for him, Yashiro wins and becomes part of Japan's Hokuto Cup team. Yashiro, Hikaru, and Akira stay at Akira's currently empty home for a while, playing nonstop practice matches against each other until they drop. Meanwhile, Akira's dad is playing as an "amateur" in Korea, attempting to become stronger for a rematch against Sai (that's never going to happen *sob*). Also, one of Korea's professional Go players, Ko Yong Ha, disses Shusaku, resulting in Hikaru seeing him as someone who must be beaten.

(show spoiler)


Another fun volume, although, again, I deeply miss Sai. It hurt my heart that Akira's dad was working towards a rematch that he didn't know could never happen. I'm not sure that even a match against Hikaru after he's had a few years to acquire some experience would be good enough.

Oh man, Ochi. If it hadn't been

for his pride, he'd have gone to the Hokuto Cup. That said, I think Hikaru, Akira, and Yashiro were a more fun group than Hikaru, Akira, and Ochi would have been.

(show spoiler)

I liked that Yashiro's unsupportive parents made Hikaru more aware and appreciative of his supportive mom. She may not understand Go in the slightest, but she does her best to make sure he has the time to concentrate on it.

One quote I liked from this volume: "...it must be lonely to be the God of Go. You'd have no equal, no rival." (Hikaru to Akira and the people at Akira's Go salon) I still wonder about Sai. Did he disappear because he'd finally found his perfect rival (Toya Meijin?), or did he disappear because he'd helped lead Hikaru down the path of playing his own kind of Go? Considering the series title, the latter seems likely, although maybe there's an element of both.

 

(Original review posted on A Library Girl's Familiar Diversions.)